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Star Wars: Clone Wars

This was the original Clone Wars series created by Genndy Tartakovsky for which I was the sole sound editor and re-recording mixer.  This series was great fun to work on, not only because I got to work daily with the awesome Star Wars sound effects library created by Ben Burtt but because Genndy and his crew did such an amazing job of creating a super exciting, action packed series.

I edited and mixed the 2 and only seasons of this series all on my own.  Each episode had a very short turn around time, as do most TV shows.  I was working on this show before we had the luxury of great library management applications like Soundminer, so the process of auditioning and placing sound effect files into the Pro Tools was much more involved and required a few more steps.  It is this process that when I look back on my experience working on this show that I think of most.

There has been a steady increase in software productivity tools in the audio post world over the past years 10 or so.  Given  the increase in CPU power and growth of software development tools have really grown.  From cue sheet management apps like Tape and ADR manager to session management like Session Hub and the Pix system and with sound file management tools like Soundminer. Soundminer is one of my favorite tools in audio post today.  It has made the tasks of search and design sounds for an event so much easier that it has significantly raised an editors ability to not only be more productive but also more creative.

With it a sound editor is able to enter as simple or complex a search criteria as he would like into the app and often get a large selection of options returned in the search window.  He can then instantly audition the found results.   An entire sound file or chosen sections of the file can then be imported and placed on an audio track in ProTools with a simple push of a button.  When I was working on Clone Wars, Skywalker Sound was still working with an application called Panarama.  Panarama allowed an editor to search the entire library and audition sounds, however it did not let the editor see the files waveform, choose sections of it to import, nor did it spot that audio to the ProTools audio track.  Instead you had to group your choices of files that you wished to try and download them all at once into a finder folder.  You then had to import those files into Protools, drag them onto a track and find the sections you liked and edit to taste.

This post is incomplete, please check back soon.