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Army of 2 Trailer

Here is a fun piece I edited and mixed for the EA folks during the end of 2012. Crazy big action and big music! Was a real challenge to get any sfx to pop thru on this one. This piece is a great example of a current trend I like to refer to as “one mix fits all”. This is where I’m mixing a full range 5.1 and a limited range stereo version for “youtube” concurrently, as there simply is no time to work on them separately. Now I have some tricks where I can limit and eq the “youtube” version a bit more, however in essence they are the same mix. So much for the old Aura tones. Todays its all about laptops!

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The Force Unleashed 2 “Snow” :30

Here is a spot I had the pleasure to do all of the sound editorial, sfx design and mix on.  Dare I refer to a project like this as a “TV” spot anymore as all of this media is used in so many avenues now.  I’m never really sure of the life span of it.  There are  still times that they go to broadcast only.  Although more often than not, the same spots are now used in broadcast, internet sites, large conferences and media events and more.  This can make these projects quite a challenge to mix!   Basically I find that I  have to work to the lowest common denominator.  Which I believe has actually gotten lower since the rise of the internet age.

These days instead of full bandwidth mono with 10 – 12 db of dynamic range playing over a small tv speaker in someones living room.  We now have deal with lossy data compression,  pseudo stereo,  8 – 10 db of dynamic range playing over even smaller laptop speakers with less amplification and in a huge variety of environments!  I have to admit that sometimes we are given the opportunity to mix multiple versions, however more often than not, its a one size fits all scenario.  This being the case, I rarely will limit the frequency output of the final product much.  Rather I let the playback medium itself dictate the response curve.

This spot is one of these one for all versions.  I think it turned out well, however there is plenty of detail that you don’t get on your laptop speakers.  So, if possible, check it out on something larger!  : )

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The Old Republic Trailer 2

This is the 2nd trailer that was created by Blur in Santa Monica for the upcoming Bioware and Lucasarts joint venture title The Old Republic. This was another intense project with lots of action and amazing visuals to match sound to.  I was in the middle of production on The Force Unleashed 2 as this one came down, so I enlisted some editorial help from my friend Pete Horner.  Other editorial work was done by the talented guys at LEC including Tom Bible and David Collins.

This trailer was mixed on a Digidesign D-command and three separate ProTools rigs in a “Pod” room at Skywalker Sound.  We set up the Fx and Foley on one machine, the Dialog and Music on another for playback and recorded to a third rig.  The D-command makes it really easy to control multiple machines from one control surface.  We also used Synergy to make switching between the multiple machines a snap.  Enjoy!

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The Old Republic Trailer

Trailer for The Old Republic, an upcoming title co-produced by LucasArts and Bioware.

This is the first trailer for the newly announced  MMORG from Bioware and LucasArtsThe Old Republic.  It was a super fun and very rewarding project to work on.

I was a foley editor, sound effects editor and the re-recording mixer for this piece.  The concept and animation was created but the guys at Blur, who led by Dave Wilson, did an amazing job.   Not unlike so many other jobs, the video was delivered to us very close to the air date, giving the sound team about a week to do the sound editorial, ADR (for all of the warriors), foley and the mixing.  This was a lot to accomplish in that time frame.

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Lego Indy 2

My crew and I recently finished working on the Indiana Jones LEGO 2 video game for TT games and Lucas Arts.

For the past few months I’ve been supervising the sound editorial and mixing of the cut-scenes for this exciting follow up to the huge hit from last year, on which I performed the same tasks.  This year we had 83 cut-scene movies with an average of 35 seconds each.  I enlisted the help of 3 trusted friends and co-workers, Pete Horner, Tom Syslo and Jeremy Bowker  to get the job done well and on time.  The game looks really amazing this year and the cut-scenes were super fun to work on.

Three of us worked at Skywalker Sound, while Tom remained in L.A.  I built a custom Filemaker pro database which tracked all of the moving parts of the project. … More

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The Force Unleashed

This is a clip of DMM audio from the LucasArts title The Force Unleashed.

This game was a huge success for LucasArts and I am so glad I had the opportunity to work on it.  I was involved with this title for about a year, working on it in between other jobs, and I saw first hand what a very large undertaking it was for the entire team.

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